Motion Designer - 3D Generalist
Bridging technology and narrative from concept to final frame.

3D Film · Houdini · Fluid Simulation

3D Visualization · Maya · Arnold

Sci-Fi Trailer · Unreal Engine 5

3D Product Visualization · Blender

Animated Film · Team · Norway
Motion Designer and 3D Generalist based in Wiesbaden — bridging technical depth with narrative instinct.
M.A. Screen Arts from Hochschule RheinMain, 2025. My work spans dystopian sci-fi trailers built in Unreal Engine 5, fluid simulations in Houdini, and everything in between. I move between tools the way others move between languages — Maya, Blender, ZBrush, After Effects — fluent in all of them, at home in none in particular.